I know that I’ve been super quiet lately and have missed two Awesome Book Cover Fridays in a row, which is just unacceptable. Authors everywhere are crying.
I’ve felt a little short on time lately, which is not incredibly silly, but I think I’ve needed a little break from creating extra work for myself. I’m self-employed, so that’s all I do, and sometimes the struggle to keep up with bills and expenses and making sure I earn the checks to cover them is … more than exhausting. So I like to veg out and do nothing.
I also just returned from a too-short vacation in California. My sister’s now a Mrs. And boy, do I want to go back. THAT WEATHER.
But I’ve also felt the absence of not writing for me and for you here, on this blog, where anything goes. It makes me sad that I haven’t really posted in so long. First and foremost, I’ve always been a blogger, and I always want to make the time for it.
I hope you can forgive my inconsistent posting of late because I’m looking forward to jumping back in — at my own pace. I’ll do better. Promise. I’m many things, but slacker isn’t my style.
Love you all!
I’ve decided to keep video games off this blog so I can focus on books and creative writing. That doesn’t mean I won’t occasionally link to an article I posted elsewhere, and you will continue to see some crossover between books and games (I have a few reviews planned), but any strictly games posts will appear on my new side blog, Lost Pixels, from now on.
The welcome post: http://lpixels.wordpress.com/2013/07/23/new-game-start/
My first full post: http://lpixels.wordpress.com/2013/07/23/shades-of-addiction/
I hope you’ll all check it out and let me know what you think. :) Let’s talk about games! And recommend some to me — all kinds! Especially older ones or those secret little indie titles you discovered.
Meet the newest addition to the family. He’s far cuter than any of us.
My boyfriend and I haven’t thought of a name yet, but we’re bringing him home this Sunday on my birthday. We’re already “kitty-proofing” our ridiculously tiny apartment, which is not going to contain this rascal, I’m sure.
Anyway, quick life update: I wrote about a fun and thought-provoking game called Gunpoint for Kill Screen. And I’m crossing my fingers for some new writing gigs. Hopefully, I’ll have more to share on that soon.
Today I’m happy to introduce my first piece for Kill Screen: “How Twin Peaks finds new life in the world of Deadly Premonition.”
As you can guess from the headline, the story links the popular nineties’ television show Twin Peaks to the cult hit video game Deadly Premonition, which got reprinted today as a director’s cut for PlayStation 3.
I’m obsessed with both fictions, so I had a lot of fun writing the article. It was cool getting some answers from the game’s designer, “Swery.” Big thanks to everyone who helped make the article so awesome and polished in its final form.
I’ve written about Twin Peaks before. Click here for a fun rundown of the best and worst characters and all their drama.
As someone who writes and revises for hours every day, my confidence fluctuates.
Sometimes I envy a clever headline. Or I wish my vocabulary were bigger. I could have explained things more clearly. I need to use more humor. Add more opinion. Et cetera. Usually I read another person’s writing — someone I admire — and then hate my own.
I’m pretty sure everyone experiences this at least occasionally, but when you write for a living, it’s more common. I’m a strong writer, but we’re all learning. Constantly. I once heard that this happens in fits and starts and not all at once, which is probably true. You don’t become a master overnight; it takes years of practice.
I’ve always struggled with crafting good headlines — and encouraging discussion. I’m a shy person and a bit of an introvert, so opening up to billions of people on the Internet can be hard. But that connection is important to me. It’s what makes writing worthwhile.
So my question to you is, how do you overcome your perceived shortcomings? What do you find works best for generating comments? How do you actually improve without regressing backward?
And above all, how do you keep from losing confidence?
Or we could just say screw it and spill our guts about how terrible our writing is on Mondays and how awesome it is on Wednesdays because that’s typically how it works for me.
(Maybe the solution is red wine. Lots and lots of wine.)
This is Good News Part Two (more to come later). Here’s yesterday’s Part One.
I submitted a feature about gender in relation to artificial intelligence — specifically regarding HAL from 2001: A Space Odyssey and SHODAN from System Shock 2. You can read it on PopMatters.
I have no current plans to keep writing there although I might send them a pitch or two in the future. :)
Hope you enjoy the story! I would love to hear your thoughts on my analysis.
So this is Part One of my good news (I’ll be able to share more in the coming weeks).
My first-ever article for Fast Company has gone live!
This is a big deal as Fast Co is a great outlet. At this point, I don’t have many details on what’s ahead, but I’m celebrating the achievement.
The story is all about Vlambeer, a mobile-game studio that survived a bout with cloning on the App Store and bounced back to release the hit title Ridiculous Fishing.
You’re welcome to follow me on Twitter or Facebook for more of my work there and everywhere else.